dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.8

shaders@glsl-uniform-interstage-limits@subdivide 5
shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges
spec@arb_fragment_layer_viewport@viewport-gs-writes-in-range
spec@arb_fragment_layer_viewport@layer-gs-writes-in-range
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@Basic
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@MS4
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@Per-sample
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@glScissor
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@glViewport
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-roundup-samples
spec@arb_get_texture_sub_image@arb_get_texture_sub_image-getcompressed
spec@arb_shader_atomic_counter_ops@execution@add
spec@arb_shader_atomic_counters@function-argument
spec@arb_shader_image_load_store@atomicity
spec@arb_shader_image_load_store@atomicity@imageAtomicAdd
spec@arb_shader_image_load_store@atomicity@imageAtomicAnd
spec@arb_shader_image_load_store@atomicity@imageAtomicCompSwap
spec@arb_shader_image_load_store@atomicity@imageAtomicExchange
spec@arb_shader_image_load_store@atomicity@imageAtomicMax
spec@arb_shader_image_load_store@atomicity@imageAtomicMin
spec@arb_shader_image_load_store@atomicity@imageAtomicOr
spec@arb_shader_image_load_store@atomicity@imageAtomicXor
spec@arb_shader_storage_buffer_object@execution@memory-layouts-struct-deref
spec@arb_shader_storage_buffer_object@execution@ssbo-atomicadd-int
spec@arb_shader_storage_buffer_object@execution@ssbo-atomicexchange-int
spec@arb_shader_storage_buffer_object@layout-std140-write-shader
spec@arb_shader_storage_buffer_object@layout-std430-write-shader
spec@arb_timer_query@query gl_timestamp
spec@arb_timer_query@timestamp-get
spec@ext_timer_query@time-elapsed
spec@ext_framebuffer_blit@fbo-blit-check-limits
spec@ext_framebuffer_blit@fbo-sys-blit
spec@ext_framebuffer_blit@fbo-sys-sub-blit
spec@oes_viewport_array@viewport-gs-writes-in-range
spec@!opengl 1.0@gl-1.0-front-invalidate-back
spec@!opengl 1.1@masked-clear
spec@!opengl 1.1@ppgtt_memory_alignment
spec@!opengl 1.1@read-front clear-front-first
spec@!opengl 1.1@read-front clear-front-first samples=2
spec@!opengl 1.1@read-front clear-front-first samples=4
spec@!opengl 1.1@read-front samples=2
spec@!opengl 2.0@vertex-program-two-side enabled front front2@tes-out and fs
spec@!opengl 2.0@vertex-program-two-side enabled front front2@vs- gs and fs
spec@!opengl 2.0@vertex-program-two-side front2 back2@gs-out and fs
spec@!opengl 2.0@vertex-program-two-side front2 back2@vs- gs and fs
spec@!opengl 3.0@gl30basic
spec@!opengl 1.1@ppgtt_memory_alignment
spec@arb_shader_storage_buffer_object@layout-std140-write-shader
spec@ext_framebuffer_blit@fbo-sys-blit
spec@arb_shader_storage_buffer_object@execution@memory-layouts-struct-deref
spec@ext_framebuffer_blit@fbo-sys-sub-blit
spec@!opengl 3.0@gl30basic
spec@!opengl 1.0@gl-1.0-front-invalidate-back
spec@ext_framebuffer_blit@fbo-blit-check-limits
spec@!opengl 1.1@masked-clear
shaders@glsl-uniform-interstage-limits@subdivide 5
spec@ext_framebuffer_blit@fbo-sys-blit
spec@!opengl 1.1@masked-clear
shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges
spec@ext_framebuffer_blit@fbo-sys-sub-blit
spec@!opengl 1.1@ppgtt_memory_alignment
spec@!opengl 1.0@gl-1.0-front-invalidate-back
spec@!opengl 3.0@gl30basic
spec@ext_framebuffer_blit@fbo-blit-check-limits
spec@ext_framebuffer_blit@fbo-sys-blit
spec@ext_framebuffer_blit@fbo-sys-sub-blit
shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges
spec@!opengl 1.0@gl-1.0-front-invalidate-back
spec@ext_framebuffer_blit@fbo-blit-check-limits
spec@!opengl 1.1@ppgtt_memory_alignment
spec@!opengl 1.1@masked-clear
spec@!opengl 3.0@gl30basic

# uprev Mesa in Virglrenderer
spec@arb_occlusion_query@occlusion_query_conform@GetObjivAval_multi1
spec@arb_tessellation_shader@execution@vs-tes-max-in-out-components
