# Sometimes crashes, e.g. https://gitlab.freedesktop.org/kusma/mesa/-/jobs/4109419
dEQP-GLES31.functional.compute.basic.empty

# Take too long to run
KHR-GL43.texture_swizzle.smoke
KHR-GL43.texture_swizzle.functional
KHR-GL43.copy_image.functional
KHR-GL43.packed_pixels.varied_rectangle.compressed_*
spec@arb_compute_shader@local-id-explosion

glx@.*

# Skip because we don't care for fp64 for now
spec@arb_gpu_shader_fp64@.*

# Skip, this is expected
# Refer to src/mesa/main/drawpix.c:100
spec@ext_texture_integer@fbo-integer

# Fails on iris too
spec@arb_direct_state_access@gettextureimage-formats

# Skip for now
spec@arb_vertex_attrib_64bit.*

# Reported as crash, but no obvious crash
spec@intel_shader_integer_functions2@execution@built-in-functions*

# Skip because they pass with the Intel driver
spec@arb_shader_texture_image_samples@texturesamples@.*
spec@nv_primitive_restart@primitive-restart-draw-mode-polygon
spec@nv_primitive_restart@primitive-restart-draw-mode-quad_strip
spec@nv_primitive_restart@primitive-restart-draw-mode-quads
spec@glsl-4.00@execution@conversion.*
spec@ext_framebuffer_multisample@clip-and-scissor-blit.*

# Skip any fp64 tests, it's not working properly, and there is
# no priority in fixing this
spec@glsl-4.*@*dmat*
spec@glsl-4.*@*dvec*
spec@glsl-4.*@*double*

# uprev Mesa in Virglrenderer
spec@egl_ext_protected_content@conformance

# Crashed llvmpipe
spec@glsl-1.50@execution@geometry@dynamic_input_array_index
spec@glsl-1.50@execution@interface-blocks-api-access-members
spec@glsl-1.50@execution@variable-indexing@vs-output-array-vec4-index-wr-before-gs
spec@glsl-1.50@execution@variable-indexing@vs-output-array-vec3-index-wr-before-gs
