# Sometimes crashes, e.g. https://gitlab.freedesktop.org/kusma/mesa/-/jobs/4109419
dEQP-GLES31.functional.compute.basic.empty

glx@.*

# Skip because we don't care for fp64 for now
spec@arb_gpu_shader_fp64@.*

# Skip for now
spec@arb_vertex_attrib_64bit.*

# Skip because they pass with the Intel driver
spec@arb_shader_texture_image_samples@texturesamples@.*
spec@glsl-4.00@execution@conversion.*
spec@ext_framebuffer_multisample@clip-and-scissor-blit.*

# Skip any fp64 tests, it's not working properly, and there is
# no priority in fixing this
spec@glsl-4.*@*dmat*
spec@glsl-4.*@*dvec*
spec@glsl-4.*@*double*

#OOM
spec@!opengl 1.1@streaming-texture-leak

# uprev Mesa in Virglrenderer
spec@egl_ext_protected_content@conformance

# Crashed llvmpipe
spec@glsl-1.50@execution@geometry@dynamic_input_array_index
spec@glsl-1.50@execution@interface-blocks-api-access-members
spec@glsl-1.50@execution@variable-indexing@vs-output-array-vec4-index-wr-before-gs
spec@glsl-1.50@execution@variable-indexing@vs-output-array-vec3-index-wr-before-gs
