dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.8
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36
# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4651
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_vs
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_vs
KHR-GL31.transform_feedback.capture_special_interleaved_test

shaders@glsl-uniform-interstage-limits@subdivide 5
shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges
spec@arb_fragment_layer_viewport@layer-gs-writes-in-range
spec@arb_fragment_layer_viewport@viewport-gs-writes-in-range
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@Basic
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@MS4
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@Per-sample
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@glScissor
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@glViewport
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-roundup-samples
spec@arb_get_texture_sub_image@arb_get_texture_sub_image-getcompressed
spec@arb_shader_atomic_counter_ops@execution@add
spec@arb_shader_atomic_counter_ops@execution@atomic-counter-array-out-of-bounds-access
spec@arb_shader_image_load_store@execution@image-array-out-of-bounds-access-store
spec@arb_shader_image_load_store@execution@image-array-out-of-bounds-access-load
spec@arb_shader_storage_buffer_object@execution@memory-layouts-struct-deref
spec@arb_shader_storage_buffer_object@execution@ssbo-atomicadd-int
spec@arb_shader_storage_buffer_object@execution@ssbo-atomicexchange-int
spec@arb_shader_storage_buffer_object@layout-std140-write-shader
spec@arb_timer_query@query gl_timestamp
spec@arb_timer_query@timestamp-get
spec@ext_timer_query@time-elapsed
spec@ext_framebuffer_blit@fbo-blit-check-limits
spec@ext_framebuffer_blit@fbo-sys-blit
spec@ext_framebuffer_blit@fbo-sys-sub-blit
spec@oes_viewport_array@viewport-gs-writes-in-range
spec@!opengl 1.0@gl-1.0-drawbuffer-modes
spec@!opengl 1.0@gl-1.0-front-invalidate-back
spec@!opengl 1.0@gl-1.0-swapbuffers-behavior
spec@!opengl 1.1@masked-clear
spec@!opengl 1.1@ppgtt_memory_alignment
spec@!opengl 1.1@read-front
spec@!opengl 1.1@read-front clear-front-first
spec@!opengl 1.1@read-front clear-front-first samples=2
spec@!opengl 1.1@read-front clear-front-first samples=4
spec@!opengl 1.1@read-front samples=2
spec@!opengl 1.1@read-front samples=4
spec@!opengl 2.0@vertex-program-two-side enabled front front2@tes-out and fs
spec@!opengl 2.0@vertex-program-two-side enabled front front2@vs- gs and fs
spec@!opengl 2.0@vertex-program-two-side front2 back2@gs-out and fs
spec@!opengl 2.0@vertex-program-two-side front2 back2@vs- gs and fs
spec@!opengl 3.0@gl30basic
spec@!opengl 1.1@ppgtt_memory_alignment
spec@!opengl 1.0@gl-1.0-drawbuffer-modes
spec@ext_framebuffer_blit@fbo-blit-check-limits
spec@arb_shader_storage_buffer_object@layout-std140-write-shader
spec@ext_framebuffer_blit@fbo-sys-blit
spec@arb_shader_atomic_counter_ops@execution@add
spec@ext_framebuffer_blit@fbo-sys-sub-blit
spec@!opengl 3.0@gl30basic
spec@!opengl 1.0@gl-1.0-front-invalidate-back
spec@arb_get_texture_sub_image@arb_get_texture_sub_image-getcompressed
spec@!opengl 1.1@masked-clear
shaders@glsl-uniform-interstage-limits@subdivide 5
spec@ext_framebuffer_blit@fbo-sys-blit
spec@!opengl 1.1@masked-clear
shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges
spec@ext_framebuffer_blit@fbo-sys-sub-blit
spec@!opengl 1.0@gl-1.0-drawbuffer-modes
spec@!opengl 1.1@ppgtt_memory_alignment
spec@!opengl 1.0@gl-1.0-front-invalidate-back
spec@!opengl 3.0@gl30basic
spec@ext_framebuffer_blit@fbo-blit-check-limits
spec@ext_framebuffer_blit@fbo-sys-blit
spec@ext_framebuffer_blit@fbo-sys-sub-blit
shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges
spec@!opengl 1.0@gl-1.0-drawbuffer-modes
spec@!opengl 1.0@gl-1.0-front-invalidate-back
spec@ext_framebuffer_blit@fbo-blit-check-limits
spec@!opengl 1.1@ppgtt_memory_alignment
spec@!opengl 1.1@masked-clear
spec@!opengl 3.0@gl30basic

# uprev Mesa in Virglrenderer
spec@arb_occlusion_query@occlusion_query_conform
spec@arb_occlusion_query@occlusion_query_conform@GetObjivAval_multi1

