dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.8
dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.mat4
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36
dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.1
dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.22
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs
KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_vs
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_vs
KHR-GL31.transform_feedback.capture_special_interleaved_test

shaders@glsl-max-varyings
shaders@glsl-max-varyings >max_varying_components
shaders@glsl-uniform-interstage-limits@subdivide 5
shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges
spec@arb_compute_shader@local-id-explosion
spec@arb_copy_image@arb_copy_image-formats@Source: GL_R8UI/Destination: GL_R8I
spec@arb_copy_image@arb_copy_image-formats@Source: GL_R8UI/Destination: GL_R8UI
spec@arb_copy_image@arb_copy_image-formats@Source: GL_RED/Destination: GL_RED
spec@arb_fragment_layer_viewport@layer-gs-writes-in-range
spec@arb_fragment_layer_viewport@viewport-gs-writes-in-range
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@glScissor
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@glViewport
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-roundup-samples
spec@arb_get_texture_sub_image@arb_get_texture_sub_image-getcompressed
spec@arb_gpu_shader5@texturegatheroffset@fs-rgba-3-int-2drect-const
spec@arb_gpu_shader_int64@execution@built-in-functions@gs-min-i64vec2-int64_t
spec@arb_shader_atomic_counter_ops@execution@add
spec@arb_shader_atomic_counters@fragment-discard
spec@arb_shader_image_load_store@indexing
spec@arb_shader_storage_buffer_object@execution@memory-layouts-struct-deref
spec@arb_shader_storage_buffer_object@execution@ssbo-atomicadd-int
spec@arb_shader_storage_buffer_object@execution@ssbo-atomicexchange-int
spec@arb_texture_rg@fbo-rg-gl_rg
spec@arb_timer_query@query gl_timestamp
spec@arb_timer_query@timestamp-get
spec@ext_timer_query@time-elapsed
spec@ext_framebuffer_blit@fbo-blit-check-limits
spec@ext_framebuffer_blit@fbo-sys-blit
spec@ext_framebuffer_blit@fbo-sys-sub-blit
spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-drawpixels
spec@ext_texture_snorm@multisample-formats 2 gl_ext_texture_snorm
spec@ext_timer_query@time-elapsed
spec@glsl-1.10@execution@glsl-fs-max-array-access-function
spec@glsl-1.10@execution@variable-indexing@fs-uniform-array-mat2-row-rd
spec@glsl-1.50@execution@built-in-functions@gs-op-bitor-neg-ivec4-int
spec@glsl-1.50@execution@built-in-functions@gs-op-bitxor-neg-uint-uvec2
spec@glsl-1.50@execution@built-in-functions@gs-op-sub-mat4x2-mat4x2
spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-usampler3d
spec@glsl-4.00@execution@built-in-functions@gs-mix-dvec2-dvec2-dvec2
spec@glsl-4.00@execution@built-in-functions@vs-op-mult-dmat3x4-dvec3
spec@glsl-4.30@execution@built-in-functions@cs-op-bitand-not-uvec2-uvec2
spec@glsl-4.30@execution@built-in-functions@cs-op-bitor-abs-not-int-ivec4
spec@glsl-4.50@execution@ssbo-atomiccompswap-int
spec@oes_texture_view@sampling-2d-array-as-2d-layer
spec@oes_viewport_array@viewport-gs-writes-in-range
spec@!opengl 1.0@gl-1.0-drawbuffer-modes
spec@!opengl 1.0@gl-1.0-front-invalidate-back
spec@!opengl 1.0@gl-1.0-polygon-line-aa
spec@!opengl 1.0@gl-1.0-swapbuffers-behavior
spec@!opengl 1.1@copypixels-draw-sync
spec@!opengl 1.1@masked-clear
spec@!opengl 1.1@polygon-mode-facing
spec@!opengl 1.1@ppgtt_memory_alignment
spec@!opengl 1.1@read-front
spec@!opengl 1.1@read-front clear-front-first
spec@!opengl 1.1@read-front clear-front-first samples=2
spec@!opengl 1.1@read-front clear-front-first samples=4
spec@!opengl 1.1@read-front samples=2
spec@!opengl 1.1@read-front samples=4
spec@!opengl 1.1@texsubimage-unpack
spec@!opengl 2.0@tex3d-npot
spec@!opengl 2.0@vertex-program-two-side front back back2@gs-out and fs
spec@!opengl 2.0@vertex-program-two-side front back back2@vs- gs and fs
spec@!opengl 2.0@vertex-program-two-side front back front2@gs-out and fs
spec@!opengl 2.0@vertex-program-two-side front back front2@vs- gs and fs
spec@!opengl 2.0@vertex-program-two-side front back@gs-out and fs
spec@!opengl 2.0@vertex-program-two-side front back@vs- gs and fs
spec@!opengl 2.0@vertex-program-two-side front front2 back2@gs-out and fs
spec@!opengl 2.0@vertex-program-two-side front front2 back2@vs- gs and fs
spec@!opengl 3.0@gl30basic
spec@!opengl 3.0@gl30basic
spec@!opengl 1.0@gl-1.0-front-invalidate-back
KHR-GL31.transform_feedback.capture_special_interleaved_test
KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_vs
shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges
spec@!opengl 1.0@gl-1.0-front-invalidate-back
shaders@glsl-uniform-interstage-limits@subdivide 5
spec@!opengl 3.0@gl30basic
shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges
spec@!opengl 3.0@gl30basic
shaders@glsl-uniform-interstage-limits@subdivide 5
spec@!opengl 1.0@gl-1.0-front-invalidate-back

# uprev Mesa in Virglrenderer
spec@arb_occlusion_query@occlusion_query_conform
spec@arb_occlusion_query@occlusion_query_conform@GetObjivAval_multi1
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount-multithread

